Wii
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The Wii Template:nihongo, Template:IPAEng) is a home video game console released by Nintendo. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of both.<ref name="USA Today" /> The Financial Times reported that as of September 12, 2007, the Wii is the sales leader of its generation, based on sales figures from Enterbrain, NPD Group, and GfK.<ref name="wiileads"/>
A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detect movement in three dimensions. Another distinctive feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.<ref name="Iwata Speech 06">Nintendo Corporation - Nintendo President, Satoru Iwata, media briefing speech at E3 2006</ref>
The Wii is Nintendo's fifth home console, the direct successor to the Nintendo GameCube, and able to play all official GameCube games. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.<ref name="TGSspeech">Template:cite web</ref> At E3 2006, the console won the first of several awards.<ref name="E3 Awards" /> By December 8, 2006, it had completed its launch in four key markets.
Contents |
History
The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."<ref name="Miyamoto Speaks">Template:cite web</ref>
Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that, "[W]e had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."<ref name="Miyamoto Speaks" /> Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.<ref name="TGSspeech" />
The Nintendo DS is said to have influenced the Wii design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that, "[I]f the DS had flopped, we might have taken the Wii back to the drawing board."<ref name="Miyamoto Speaks" />
Nintendo has attributed the success of the Wii to the ideas presented in the business strategy book Blue Ocean Strategy.<ref>Template:cite news</ref> Within the context of a Blue Ocean Strategy analysis, the key factors of the Wii reflect what is termed the "Six Path Framework" described within the book. While Nintendo has not publicly released the factors used, it is believed that they include "price", "movie playing", "graphics", "physics", "fun", "game library", and "magic wand". Applying the Four Actions Framework would eliminate movie playing, reduce graphics and physics, raise fun and the game library, and lead to the creation of their "magic wand": the Wii Remote.<ref>Nintendo Wii Blue Ocean Strategy Analysis</ref>
Name
The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3.<ref name="revolution renamed to wii">Template:cite web</ref> According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."<ref name="The plural of Wii">Template:cite news</ref> Nintendo's spelling of "Wii" with two lower-case "i" characters is meant to resemble two people standing side by side, representing players gathering together, as well as to represent the Wii Remote and Nunchuk.<ref name="introducing_wii"/> The company has given many reasons for this choice of name since the announcement; however, the best known is:
Despite Nintendo's justification for the name, some video game developers and members of the press reacted negatively towards the change. They preferred "Revolution" over "Wii"<ref name="gamasutra_dev_interviews">Template:cite news</ref> and expressed fear "that the name would convey a continued sense of 'kidiness'Template:sic to the console."<ref name="forbes_criticism">Template:cite news</ref> The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.<ref name="BBC article">Template:cite news</ref> Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change:
Nintendo of America's then-VP of Corporate Affairs Perrin Kaplan defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating, "Live with it, sleep with it, eat with it, move along with it and hopefully they'll arrive at the same place."<ref name="IGN Kaplan Interview">Template:cite news</ref>
Launch
On September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia and Europe, including dates, prices, and projected unit distribution numbers. It was announced that the majority of the 2006 shipments would be allotted to the Americas,<ref name="shreveport times">Template:cite news</ref>Template:Dead link and that 33 titles would be available in the 2006 launch window.<ref name="The Twenty Wii Launch Games">Template:cite web</ref> The United Kingdom suffered a large shortage of console units as many high-street and online stores were unable to fulfill all pre-orders when it was released on December 8, 2006.<ref name="UKWii Shortage">Template:cite web</ref> The Wii was launched in South Korea on April 26, 2008 and in Taiwan on July 12, 2008.<ref>Template:citeweb</ref><ref>Template:Cite web</ref>
System sales
| Region | Units shipped | First available |
|---|---|---|
| Americas | 15.19 million | November 19, 2006 |
| Japan | 6.91 million | December 2, 2006 |
| Other regions | 12.45 million | December 8, 2006 |
| Total | 34.55 million |
Since its launch, the monthly sales numbers of the console have been higher than its competitors across the globe. According to the NPD Group, the Wii sold more units in the United States than the Xbox 360 and PlayStation 3 combined in the first half of 2007.<ref name="wiisalesUSA">Template:cite web</ref> This lead is even larger in the Japanese market, where it currently leads in total sales, having outsold both consoles by factors of 2:1<ref>Template:Cite web</ref> to 6:1<ref name="wiisalesJapan">Template:cite web</ref> nearly every week from launch until November 2007.<ref>Template:Cite web</ref> In Australia, the Wii exceeded the record set by the Xbox 360 to become the fastest selling games console in Australian history.<ref name="wiibreaksxbox360record">Template:cite web</ref>
On September 12, 2007, it was reported by the Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in home console sales for the current generation, based on sales figures from Enterbrain, NPD Group, and GfK.<ref name="wiileads">Template:cite web</ref> This is the first time a Nintendo console has led its generation in sales since the Super Nintendo Entertainment System.<ref name="wiileads"/>
On July 11, 2007, Nintendo warned that the Wii would remain in short supply throughout 2007.<ref>Template:cite web</ref> In December 2007, Reggie Fils-Aime revealed that Nintendo produces approximately 1.8 million Wii consoles each month.<ref>Template:cite web</ref> Some UK stores still had a shortage of consoles as of March 2007,<ref name="UKWii Shortage March">Template:cite web</ref> demand still outpaced supply in the United States as of June 2007,<ref name="USWii Shortage June">Template:cite web</ref> and the console "selling out almost as quickly as it hits retail shelves" in Canada as of April 2008.<ref name="CanadaNPD"/><ref name="CanadaNPD2"/> In October 2008, Nintendo announced that between October and December 2008 the Wii will have its North American supplies increased considerably from 2007’s levels,<ref>Template:cite press release</ref> while producing 2.4 million Wii units a month worldwide, compared to 1.6 million per month in 2007.<ref>Template:cite web</ref>
In 2007, the Wii was the second best-selling game console (behind the Nintendo DS) in the US and Japan with 6.29 million and 3,629,361 units sold respectively, according to the NPD Group and Enterbrain.<ref>Template:cite web</ref><ref>Template:cite press release</ref><ref name="japan2007"/><ref>Template:cite web</ref> During the same year, the Wii had outsold the PlayStation 3 by 3:1 in Japan, while the Xbox 360 had sold 257,841 units in that region that year, according to Enterbrain.<ref>Template:cite web</ref><ref>Template:cite web</ref> In Europe, the Wii sold 0.7 million units in 2006 and 4.8 million in 2007 according to estimates by Electronic Arts.<ref>Template:cite web</ref><ref>Template:cite web</ref> Prior to the release of the NPD Group's video game statistics for January 2008, the Wii has been ahead of the Xbox 360 and PS3 in US sales in most months since the Wii and PS3 were released, according to data by the NPD Group.<ref name="seattlepi">Template:cite web</ref> In the United States, the Wii had sold 10.9 million units by July 1, 2008, making it the leader in current-generation home console sales, according to the NPD Group, surpassing the Xbox 360 which was released a year prior to the Wii.<ref>Template:cite web</ref><ref>Template:cite web</ref><ref>Template:cite web</ref> As of November 1, 2008, the Wii has sold 13.4 million units in the US, almost two million more than Xbox 360 and over twice the number of PlayStation 3 units sold, according to the NPD Group.<ref>Template:cite web</ref>
In Japan, the Wii had surpassed the number of Nintendo GameCube units sold by January 2008;<ref name="japan2007">Template:cite web</ref> the Wii has sold over 7 million units as of November 26, 2008, according to Enterbrain.<ref>Template:cite web</ref> According to the NPD Group, the Wii surpassed the Xbox 360 to become the best-selling "next generation" home video game console in Canada with 813,000 units sold by April 1, 2008, and was the best-selling home console for 13 of the past 17 months;<ref name="CanadaNPD">Template:cite press release</ref><ref name="CanadaNPD2">Template:cite web</ref> in the first six months of 2008, the Wii had sold 318,000 units in Canada, outselling its nearest competitor, the PlayStation 3, almost 2:1.<ref>Template:cite web</ref> According to the NPD Group, the Wii has sold a total of 1,060,000 units in Canada as of August 1, 2008, making it the first current generation home console to surpass the million unit mark in that country; in the first seven months of 2008, the Wii outsold the PS3 and the Xbox 360 combined with 376,000 units sold in Canada.<ref>Template:cite web</ref> In the United Kingdom, the Wii leads in current generation home console sales with 3.6 million units sold as of September 2008, according to GfK Chart-Track.<ref>Template:cite web</ref><ref>Template:cite web</ref> Nintendo anticipates worldwide sales of the Wii to reach 50 million units by March 2009.<ref name="Wii2009Targets">Template:cite web</ref>
While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold.<ref name="wiisalesprofit">Template:cite web</ref> On September 17, 2007, the Financial Times reported that this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.<ref name="wiiunitsprofit">Template:cite web</ref> On December 2, 2008, Forbes reported that Nintendo makes a $6 operating profit per Wii unit sold.<ref>Template:cite web</ref>
Demographic
Nintendo hopes to target a wider demographic with its console than that of others in the seventh generation.<ref name="USA Today" /> At a press conference for the upcoming Nintendo DS game Dragon Quest IX in December 2006, Satoru Iwata insisted "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so forth, but that we want to get new people playing games."<ref name="IwataSony">Template:cite web</ref>
This is reflected in Nintendo's series of television advertisements in North America, directed by Academy Award winner Stephen Gaghan, as well as Internet ads. The ad slogans are "Wii would like to play" and "Experience a new way to play." These ads ran starting November 15, 2006 and had a total budget of over US$200 million throughout the year.<ref>joystiq.com "Nintendo Wii Marketing To Exceed 200 million" (November 12, 2006)</ref> The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents, and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.<ref name="jap_commercial">Template:cite web</ref> The marketing campaign has proved to be successful: pensioners as old as 103 have been reported to be playing the Wii in the United Kingdom.<ref>Template:cite web</ref> A report by the British newspaper The People also stated that Queen Elizabeth II of Great Britain has played using the console.<ref>Template:cite web</ref>
Hardware
The Wii is Nintendo's smallest home console to date; it measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall and 215.4 mm (8.48 in) deep in its vertical orientation, the near-equivalent of three DVD cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall and 225.6 mm (8.88 in) deep. The system weighs 1.2 kg (2.7 lb),<ref name="WiiWeight">Template:cite web</ref> which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" after its project code name of "Revolution".<ref>Template:cite news</ref> The console also features a recurring theme or design: the console itself, SD cards, the power supply and all the sockets have one of their corners chipped off in a triangular fashion.
The front of the console features an illuminated slot-loading optical media drive that accepts both 12 cm Wii Optical Discs and Nintendo GameCube Game Discs. The blue light in the disc slot illuminates briefly when the console is turned on and pulsates when new data is received through WiiConnect24. After firmware update 3.0, the disc slot light activates whenever a Wii disc is inserted or ejected. When there is no WiiConnect24 information, the light stays off. The disc slot light remains off during gameplay or when using other features. Two USB ports are located at its rear. An SD card slot hides behind the cover on the front of the console. The SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console and WiiWare games. To use the SD slot for transferring game saves, an update must be installed. An installation can be initiated from the Wii options menu through an Internet connection, or by inserting a game disc containing the updated firmware. Virtual Console data cannot be restored to any system except the unit of origin.<ref name="Nintendo Forums: SD CARD ISSUE (from one system to another)">Template:cite web</ref> An SD card can also be used to create customized in-game music from stored MP3 files, as first shown in Excite Truck, as well as music for the slideshow feature of the Photo Channel. Version 1.1 of the Photo Channel removed MP3 playback in favor of AAC support.
Nintendo has shown the console and the Wii Remote in white, black, silver, lime green, and red,<ref name="Rev colors console">Template:cite web</ref><ref name="Rev colors control">Template:cite web</ref> but it is currently available only in white. Shigeru Miyamoto stated that other colors would become available after the easing of supply limitations.<ref name="WiiQuotables">Template:Cite web</ref>
The Wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the bar, one external main power adapter, two AA batteries, one composite AV cable with RCA connectors, a SCART adapter in European countries (component video and other types of cables are available separately), operation documentation, and, in all regions except Japan and South Korea, a copy of the game Wii Sports.
The Wii can be hacked to enable an owner to use the console for activities other than those intended by Nintendo.<ref>Template:cite web</ref> Several brands of modchips are available for the Wii.
Nintendo plans to release a version of the console with DVD-Video playback capabilities. This new model will use the CinePlayer CE DVD Navigator software engine by Sonic Solutions.<ref name="DVD-Wii 2007" /> After announcing the DVD version for 2007, Nintendo delayed its release to focus on producing the original console to meet demand.<ref name="No DVD-Wii 2007">Template:cite web</ref> Although software will be used to enable DVD-Video functionality, Nintendo has stated that it "requires more than a firmware upgrade" to implement and that the functionality would be unavailable as an upgrade option for the existing Wii model.<ref name="DVD-Wii 2007">Template:cite web</ref> Despite Nintendo's assertion that a firmware update would be unable to provide DVD playback to existing Wii consoles, a homebrew DVD player was released for the original Wii.<ref name=homebrewdvd>Template:cite web</ref>
On July 11 2007, Nintendo revealed the Wii Balance Board at E3 2007 along with Wii Fit.<ref>Template:cite web</ref> It is a wireless balance board accessory for the Wii that contains multiple pressure sensors used to measure the user's center of balance. Namco Bandai produced a mat controller, a simpler less sophisticated competitor to the balance board, that connects to the GameCube controller port.
At the Nintendo Fall Press Conference in October 2008, Satoru Iwata announced that Wii owners would have the option to download WiiWare and Virtual Console content directly onto an SD card. The option would offer an alternative to "address the console's insufficient memory storage". The feature will become available in Japan in the spring of 2009.<ref>Template:cite web</ref>
Wii Remote
The Wii Remote is the primary controller for the console. It uses a combination of built-in accelerometers and infrared detection to sense its position in 3D space when pointed at the LEDs within the Sensor Bar. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth and features rumble as well as an internal speaker. The Wii Remote can connect to expansion devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. In response to incidents of strap failure, Nintendo is offering a free, stronger replacement for all straps.<ref name=Eurogamer>Template:cite web</ref> Nintendo has also since offered the Wii Remote Jacket to provide extra grip and protection.
Technical specifications
Nintendo has released few technical details regarding the Wii system, but some key facts have leaked through the press. Though none of these reports has been officially confirmed, they generally point to the console as being an extension or advancement of the Nintendo GameCube architecture. More specifically, the reported analyses state that the Wii is roughly 1.5 to 2 times as powerful as its predecessor.<ref name="Wii: The Total Story" /><ref name="IGN Wii FAQs">Template:cite web</ref> Based on the leaked specifications, the Wii is the least powerful of the major home consoles in its generation. The Wii uses a storage system similar to the GameCube, which uses "block" units rather than bytes. The conversion from blocks to bytes is roughly 8.12 blocks to one megabyte. Template:col-begin Template:col-2 Processors:
- CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz<ref name="IGNTech">Template:cite web</ref>
- GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,<ref name="hard_japan">Template:ja iconTemplate:cite web</ref> reportedly† clocked at 243 MHz<ref name="IGNTech" />
Memory:
- 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)<ref name="TechOnWii">Template:cite web</ref>
- 3 MB embedded GPU texture memory and framebuffer.
Ports and peripheral capabilities:
- Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
- Nintendo GameCube controller ports (4)
- Nintendo GameCube Memory Card slots (2)
- SD memory card slot
- USB 2.0 ports (2)
- Sensor Bar power port
- Accessory port on bottom of Wii Remote
- Optional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update)<ref>Template:cite web</ref>
- Mitsumi DWM-W004 WiFi 802.11b/g wireless module<ref name="IGN Wii FAQ">Template:cite web</ref>
- Compatible with optional USB 2.0 to Ethernet LAN adaptor
- MultiAV output port for component, composite and S-Video
Built-in content ratings systems:
Template:col-2 Storage:
- 512 MB built-in NAND flash memory
- Expanded storage via SD card memory (up to 2 GB)
- Nintendo GameCube Memory Card (required for GameCube game saves)
- Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc
- Mask ROM by Macronix<ref name="Macronix">Template:cite web</ref>
Video:
- 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen<ref>Template:Cite web</ref>
- MultiAV multi-output port for component, composite, S-video,<ref>Template:cite web</ref> RGB SCART<ref>Template:cite web</ref> and VGA<ref>Template:cite web</ref>
Audio:
- Main: Stereo – Dolby Pro Logic II-capable<ref name="Dolby Pro Logic II">Template:cite press release</ref>
- Controller: Built-in speaker
Power consumption:
- 18 watts when switched on<ref name="Consume">Template:cite web</ref>
- 9.6 watts in standby with WiiConnect24 standby connection<ref name="Consume"/>
- 1.3 watts in standby<ref name="Consume"/>
†None of the clock rates have been confirmed by Nintendo, IBM, or ATI.
Technical issues
The first Wii System Software update via WiiConnect24 caused a very small portion of launch units to become completely unusable. This forced users to either send their units to Nintendo for repairs (if they wished to retain their saved data) or exchange it for a free replacement.<ref name="Wii Firmware down">Template:cite web</ref>
With the release of dual-layer Wii Optical Discs, Nintendo of America has stated that some Wii systems may have difficulty reading the high-density software due to a contaminated laser lens. Nintendo is offering a free repair for owners who experience this issue.<ref>Template:cite web</ref><ref name="BRAWLERROS">Template:cite web</ref>
The Wii Remote can lose track of the Wii system that it has been set to, requiring that it be reset and resynchronized. Nintendo's support website provides instructions for this process, and to troubleshoot related issues.<ref>Template:Cite web</ref>
Legal issues
Interlink Electronics filed a patent-infringement lawsuit against Nintendo over the pointing functionalities of the Wii Remote, claiming "loss of reasonable royalties, reduced sales and/or lost profits as a result of the infringing activities" of Nintendo.<ref>Template:cite web</ref> Law firm Green Welling LLP filed a class action lawsuit against Nintendo for its "defective wrist straps".<ref>Template:cite web</ref> A Texas-based company called Lonestar Inventions has also sued Nintendo, claiming that the company copied one of Lonestar's patented capacitor designs and used it in the Wii console.<ref>Template:cite web</ref>
Anascape Ltd, a Texas-based firm, also filed a lawsuit against Nintendo for patent infringements regarding Nintendo's controllers.<ref>Template:cite web</ref> A July 2008 verdict found that a ban would be issued preventing Nintendo from selling the Classic Controller in the United States. Nintendo is free to continue selling the Classic Controller pending an appeal to the U.S. Court of Appeals for the Federal Circuit.<ref>Template:Cite web</ref>
On August 19, 2008 Hillcrest Laboratories Inc. filed a complaint against Nintendo with the U.S International Trade Commission. The complaint alleges that the Wii Remote infringes on three of its patents. A fourth Hillcrest patent for graphical interfaces displayed on television screens is also alleged to have been violated. Hillcrest seeks a ban on Wii consoles imported to the U.S.<ref>Template:Cite web</ref>
The trademark application for "Wii Remote" was given an initial rejection by the United States Patent and Trademark Office. The USPTO claimed that the word remote is commonly used and therefore should not be trademarked. The USPTO will accept Nintendo's trademark filing if the company disclaims exclusive rights to the word remote in the term.<ref>Template:cite web</ref>
Features
The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service.
Wii Menu
The Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement of the channels by holding down the A and B buttons. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel, and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates. Additional channels are available for download from the Wii Shop Channel through WiiWare and also appear with each Virtual Console title. These include the Everybody Votes Channel, Internet Channel, Check Mii Out Channel, and the Nintendo Channel.
Backward compatibility
The Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels.<ref name="Wii: The Total Story" /> The console therefore retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as it was used with the GameCube. This feature can only be accessed on those select GameCube titles that previously utilized it. Gamercize accessories also utilize the backward compatibility in order to support the Wii console. The Wii for release in South Korea lacks GameCube backward compatibility.<ref>Template:Cite web</ref>
A Wii console running a GameCube disc is restricted to GameCube functionality. As such, a GameCube controller is required to play GameCube titles, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save game progress and content, as the Wii internal flash memory will not save GameCube games.
Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, as the console lacks serial ports for the Broadband Adapter and Modem Adapter. The console uses a proprietary port for video output and is therefore incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support. The Wii was initially compatible with the GameCube Action Replay, which would work with GameCube titles. The firmware update to 3.0 has caused restrictions to this device along with various unlicensed freeloaders, however.<ref>Template:Cite web</ref>
Nintendo DS connectivity
The Wii system supports wireless connectivity with the Nintendo DS without any additional accessories. This connectivity allows the player to use the Nintendo DS microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either the Pokémon Diamond or Pearl Nintendo DS games are able to play battles using their Nintendo DS as a controller.<ref name="connectivity returns"/> Nintendo later released the Nintendo Channel, which allows Wii owners to download game demos or additional data to their Nintendo DS in a process similar to that of a DS Download Station.<ref name="Iwata Tech-On 3">Template:cite web</ref> The console is also able to expand Nintendo DS games.<ref name="connectivity returns" />
Online connectivity
The Wii console is able to connect to the Internet through its built-in 802.11b/g Wi-Fi or through a USB-to-Ethernet adapter, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.<ref name="Wii: The Total Story" /> Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) are supported.<ref>Template:cite web</ref> AOSS support was discreetly added in firmware update 3.0.<ref>Template:cite web</ref> Just as for the Nintendo DS, Nintendo does not charge fees for playing via the service<ref name="USA Today">Template:cite web</ref><ref name="Nintendo Wii Wi-Fi page">Template:cite web</ref> and the 12 digit Friend Code system controls how players connect to one another. Each Wii also has its own unique 16 digit Wii Code for use with Wii's non-game features.<ref name="Wii Wi-Fi Just Like DS">Template:cite web</ref><ref name="Nintendo Wii Wi-Fi page" /> This system also implements console-based software including the Wii Message Board. One can also connect to the internet with third-party devices.<ref>Template:Cite journal</ref>
The service has several features for the console including the Virtual Console, WiiConnect24, Internet Channel, Forecast Channel, Everybody Votes Channel, News Channel and the Check Mii Out Channel. The console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature for non-split screen multiplayer between two or more televisions.<ref>Template:Cite web</ref>
On April 9, 2008, the BBC announced that its online BBC iPlayer would be available on the Wii via the Internet Channel.<ref>Template:Cite web</ref> This is only available to people in the UK.
On December 26, 2008, Nintendo announced that it will launch a new video channel for the Wii.<ref>Template:cite news</ref><ref>Template:cite news</ref>
Parental controls
The console features parental controls, which can be used to prohibit younger users from playing games with content that would be considered unsuitable for their age level. When one attempts to play a Wii or Virtual Console game, it reads the content rating encoded in the game data; if this rating is greater than the system's set age level the game will not load without a correct override password. The parental controls can also restrict Internet access, which blocks the Internet Channel and system update features. Since the console is restricted to Nintendo GameCube functionality when playing Nintendo GameCube Game Discs, GameCube software is unaffected by Wii parental control settings.
European units mainly use the PEGI rating system,<ref name="par_pegi">Template:cite news</ref> whereas North American units use the ESRB rating system.<ref name="par_esrb">Template:cite press release</ref> The Wii unit supports the native rating systems of many countries, including CERO in Japan, the USK in Germany, both the PEGI and BBFC in the United Kingdom and the OFLC in Australia and New Zealand.
Software library
Retail copies of games are supplied on proprietary, DVD-like Wii Optical Discs packaged in a keep case along with instruction information. On European releases, these retail boxes have a triangle printed at the bottom corner of the paper insert sleeve side. The hue of the triangle can be used to identify which region the particular title is intended for and which manual languages are included. The console supports regional lockout.<ref name="notregionfree">Template:cite web</ref>
New games representing Nintendo's flagship franchises, including The Legend of Zelda, Super Mario, Pokémon, and Metroid, have been released, or are in development for Wii, in addition to many original titles and third party developed games. Nintendo has received strong third party support from prominent companies like Ubisoft, Sega, Square Enix, Activision-Blizzard, EA Games, and Capcom, with more games being developed exclusively for Wii than for the PlayStation 3 or Xbox 360.<ref>Template:cite web</ref> Beginning in 2009, Nintendo plans to launch the New Play Control! line, a selection of enhanced GameCube games such as Metroid Prime and Pikmin featuring updated controls.<ref>Template:cite web</ref>
The Virtual Console service allows Wii owners to play games originally released for the Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64, as well as Sega's Mega Drive/Genesis and SG-1000 Mark III/Sega Master System,<ref>Template:Cite web</ref> NEC's TurboGrafx-16/PC Engine, and the SNK Neo Geo console.<ref>Template:Cite web</ref> Virtual Console games are distributed over broadband Internet via the Wii Shop Channel, and are saved to the Wii internal flash memory or to a removable SD card. Once downloaded, Virtual Console games can be accessed from the Wii Menu as individual channels. There is also a Wii homebrew community dedicated to creating and playing content that does not receive Nintendo endorsement.
The game development suite Unity for Mac OS X can be used to create official Wii games.<ref>Template:cite web</ref> The developer must however be authorized by Nintendo to develop games for the console. Games must also be submitted to and accepted by Nintendo in order to be sold.
Reception
The system was well received after its exhibition at E3 2006. At the event, Nintendo's console won the Game Critics Awards for Best of Show and Best Hardware.<ref name="E3 Awards">Template:cite web</ref> In the December 2006 issue of Popular Science, the console was awarded with the Grand Award Winner in Home Entertainment.<ref name="pop-sci-nov06-80">Template:Cite journal</ref> Spike TV's Video Games Award also granted the console the award in breakthrough technology.<ref name="Spike TV Award">Template:cite web</ref> GameSpot chose the console as the Best Hardware on their Best and Worst 2006 awards show.<ref name="Gamespot Award">Template:cite web</ref> The system was also chosen as one of PC World magazine's 20 Most Innovative Products of the Year.<ref name="PC World Award">Template:cite web</ref> The console received a Golden Joystick for Innovation of the Year 2007 at the Golden Joystick Awards.<ref>Template:Cite web</ref> In the category of Engineering & Technology for Creation and Implementation of Video Games and Platforms, Nintendo was awarded an Emmy for Game Controller Innovation by The National Academy of Television Arts and Sciences.<ref>Winners of 59th Technology & Engineering Emmy Awards. January 8, 2008. Retrieved on 2008-01-14</ref>
The worldwide success of the Wii has caught third party developers by surprise, leading to some apologizing for the quality of their early games. In an interview with German news magazine Der Spiegel, Ubisoft's Yves Guillemot and Alain Corre admitted that they had made a mistake in rushing out their launch titles, promising to take future projects more seriously.<ref>Template:cite web</ref> Take-Two Interactive, who released few games for the Nintendo GameCube, changed its stance on Nintendo by placing a higher priority on the Wii.<ref>Template:cite web</ref>
At the same time, criticism of the Wii Remote and the Wii hardware specifications has surfaced. Former GameSpot editor and Giantbomb.com founder Jeff Gerstmann stated that the controller's speaker produces low-quality sound,<ref name="Tinny Speaker">Template:cite web</ref> while Factor 5 President Julian Eggebrecht criticized the hardware audio as being substandard for a console of its generation.<ref name="Rock You">Template:cite web</ref> U.K.-based developer Free Radical Design stated that the Wii hardware lacks the power necessary to run the software it had scheduled for release on other seventh generation consoles.<ref name="Free Radical">Template:cite web frd.co.uk. Retrieved on March 8, 2007.</ref> The online connectivity of the Wii was subject to criticism, as Matt Casamassina of IGN compared it to the "entirely unintuitive" service provided for the Nintendo DS.<ref>Casamassina, Matt (January 24, 2007). N-Query. IGN. Retrieved on January 27, 2007.</ref>
An executive for Frontline Studios expressed that major publishers are wary of releasing exclusive titles for the console due to the perception that third-party companies are not strongly supported by consumers.<ref name="Wary Publishers">Template:cite web</ref> In his blog, 1UP.com editor Jeremy Parish stated that Nintendo was the biggest disappointment for him in 2007. Commenting on the lack of quality third-party support, he stated that "the Wii landscape is bleak. Worse than it was on N64. Worse than on GameCube...the resulting third-party content is overwhelmingly bargain-bin trash."<ref name="JeremyParish2007">Template:cite web</ref>
Game designer and The Sims creator Will Wright shared his thoughts on the Wii within the context of the current console generation: "The only next gen system I've seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement. But the Wii feels like a major jump – not that the graphics are more powerful, but that it hits a completely different demographic."<ref name="wii_next_gen">Template:cite news</ref>
Using the Wii is often seen as being more physically demanding than other game consoles.<ref>Template:cite news</ref> Some Wii players have occasionally experienced a form of tennis elbow referred to as "Wiiitis".<ref>Template:cite news</ref> A study published in the British Medical Journal states that Wii players use more energy than playing sedentary computer games. It is however indicated that while this energy increase may be beneficial to weight management, it is not an adequate replacement for regular exercise.<ref>Template:cite news</ref> A case study published in the American Physical Therapy Association’s journal Physical Therapy focused on use of the Wii for rehabilitation of a teen with cerebral palsy. It is believed to be the first published research showing the physical therapy benefits resulting from use of the gaming system. Researchers say the gaming system complements traditional techniques.<ref>Research Shows Rehabilitation Benefits of Using Nintendo Wii Newswise, Retrieved on September 28, 2008.</ref>
Categories: 2006 introductions | Backward compatible video game consoles | Nintendo hardware | Power Architecture | Wii








